While this straightforward track was meant to familiarize you with the feel of the car and the general play mechanics of the game, it lacked any depth or substance. However, there was one track in the game that was simply dull and uninspired by comparison: the oval. Powerslide was defined by its tracks, as they served to set it apart from the glut of racing games that clogged the genre during the early part of 1999. Released in the final weeks of 1998, the game featured fun-to-drive cars and inventive tracks riddled with sharp banks, tall drops, and long jumps. Australian developer Ratbag is best known for its work on Powerslide.